4 articles tagged ‘Emotions’
- StoryComplete.com: Helping you re-enter the game
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While playing the software game was lucrative, this blog helps software companies sidelined by innovation to re-enter the game and to win.
Once upon a time it was lucrative to play the software industry game. We sold functionality at excellent margins. Annual maintenance was steady money for (rather) little work. Technology advanced at a manageable pace. The peer community dispensed recognition. Growth was steady and life was good.
But then the software game changed. In many niches FOSS has turned functionality into a commodity. SaaS upsets perpetual licensing, while annual maintenance is increasingly suspect. The community scattered as global players bought and consolidated. Innovation quickened. New business slowed.
- Deep stories: Create a tactile object
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Physical products are tactile, but software is intangible, so how do you think your audience expects it should look, feel or even smell?
Your target audience has a story about how they expect your product will make them feel. Marketers and developers must work together and meet this expectation with consistent and genuine stories woven into your software.
Physical products are tactile; you can feel them in your hands, how they move, smell and taste. Software is intangible. Even so, how do you think your audience expects your software to feel? To look? To smell? How should it look on opening the box (installing)?
Software is easier to change than physical products. Good design splits function and presentation; weaving your story into your software will be easy. Or not.
- Storytelling: Build your personal brand
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Future employers won’t need you, but they might want you. Your product is now your skills and the stories to go with them.
Many B2B developers are anonymous workers in a software factory, with little or no connection to customers. Perhaps they get a customer visit here, or a user conference there; but typically not much more.
As products become software and the stories to go with them, previously backstage developers have a new role. Your target audience cares who produces your software, where they are and how they do it. These all contribute to the stories customers tell themselves about how they expect your product to make them feel.
- Stories sell: Get good at shipping spreadable ones
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Epic stories don’t grow on trees; you must design, build and ship them. Success depends on shipping these spreadable software stories.
Software that meets a need (horizontal or vertical) is a commodity. There’s always a cheaper or quicker supplier out there somewhere. Being just a little cheaper, or just a little quicker, cannot work for you long-term.
Focus on your target audience’s wants, not needs. While companies have needs and wants, talking about wants means talking about people and their emotions.
We decide on what we want based on how we think we’ll feel. And not just B2C; B2B buyers are also telling themselves stories about how your product will make them feel.
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