6 articles tagged ‘Weaving’
- Clang compiler: Remarkable spell-checker
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The Clang compiler recovers from unknown tokens using a spell-checker. Something small can be remarkable and worth spreading.
Being remarkable doesn’t always mean you have to develop something large. Sometimes remarkable is small, as this Clang example seen today on Hacker News demonstrates very nicely.
Clang is an open-source compiler front-end for C, C++ and Objective C. The project builds on the LLVM compiler back-end with the goal of replacing the GCC tool chain. Their worldview accepts that programmers can and do make mistakes. Amazing feats of Clang Error Recovery shows how they’ve woven this worldview into the compiler.
What caught my eye was how Clang recovers from unknown tokens. Instead of unhelpful error messages (like GCC), the Clang team chose to do something remarkable: they added a spell-checker to guess what you mean:
- VaultPress: Paid-only story weaved into beta sign-up
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Because millions of users associate WordPress with free, the VaultPress team wove their paid-only story into their beta sign-up form.
A post about VaultPress on Mike Davidson’s blog reminds us that weaving a story into software can be easy. VaultPress is from the great team behind WordPress and is a real-time backup service for self-hosted WordPress blogs.
Most WordPress products are freemium. VaultPress is paid-only: a high-end product for high-end users. Or: VaultPress is for people whose worldview leads them to expect to pay for backups. That covers me, and I don’t consider myself a high-end user!
WordPress is very visible company with millions of users. Many of these will notice VaultPress and take a look. Because most users associate WordPress with free, the VaultPress team wove their story into their beta sign-up:
- Spreading stories: Distinguish and cherish VIP users
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Identify returning users as VIPs: those most likely to spread your story. Treating everyone the same is easy, but they deserve better.
Existing users are more likely to recommend you than new one, so don’t treat everyone the same. Existing and new users have different expectations, even though they share a common worldview.
A chainsaw cannot change itself depending on whether a newbie or an experienced lumberjack picks it up. Your software is not a physical product. It’s easy to support multiple expectations from a single code base, just as you do with i18n and L10n.
The German tax system is complex (it’s said 80% of the world’s tax laws are in German). As a result, a large vertical niche of tax return software exists.
- Worldviews: Code generator expectations
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Forcing our code generation worldview on prospects just lead to heated arguments and late nights cranking out emergency fixes.
For many years I built, sold and supported application generators that generated platform-specific code from abstract problem statements. We generated Java, C++, C, SQL, HTML, COBOL, PL/I and many other languages.
Our worldview: generated code is efficient and works. Our ideal prospects shared our worldview. While they were often experts, they had no expectations about how the generated code should look. Just that it worked and that they were more productive.
Not all prospects shared this worldview. If someone said “I would not have written the (generated) code like that” we knew there would be trouble.
- Deep stories: Create a tactile object
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Physical products are tactile, but software is intangible, so how do you think your audience expects it should look, feel or even smell?
Your target audience has a story about how they expect your product will make them feel. Marketers and developers must work together and meet this expectation with consistent and genuine stories woven into your software.
Physical products are tactile; you can feel them in your hands, how they move, smell and taste. Software is intangible. Even so, how do you think your audience expects your software to feel? To look? To smell? How should it look on opening the box (installing)?
Software is easier to change than physical products. Good design splits function and presentation; weaving your story into your software will be easy. Or not.
- Dust off your developers: We want to peek backstage
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Audiences want to go backstage, meet developers and see how they work. But watch out: if you don’t live your story you’ll get caught.
Packaging and labelling carry much of the load for physical goods storytelling. You have it easier: your marketers and software developers can work together and weave your stories right into your software.
Who those developers are, where and how they work is part of your story. Your audience wants to peek backstage, just like developers love to watch insider videos of Google’s fancy offices.
Going backstage used to be expensive. Developers visited customers on-site, or prospects visited the labs. Both were one-offs and not reusable.
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